The Code of Abibarshim

I: Once thou decidest what name to call a thing, that shall be its name forever after, until eternity passeth. Nor shall thou call any other thing by that name, for each thing shall have a name unto itself.

II: And in like manner shall be the enumeration of each thing.

III: Continue not to design a thing unto perfection, for, verily, an ounce of timeliness is more valuable than a pound of perfection. Once thou hast approved a design, go not back and improve it, unless of necessity most dire.

IV: Cover not thy tracks but make thy calculations plain, that those who follow thee may trace any error to its beginning and thus set it and all its brethren upon the path of righteousness.

V: And mock not the necessary papyrus work, for it is the handmaiden of what thou createst in stone and iron. Completest all thy papyri as thou goest and hoardest them not as a surprise for manufacturing.

VI: Attendest first to that which hath the most importance. Waste not time fixing thy wind to heavy papyrus with wire.

VII: He who designed without a plan is like he who rushest forth into darkness without a torch. Rush not ere thou knowest whither, for there are many snares and pitfalls in the dark, and wild beasts to reach up and bite thy ass or camel on the path named Critical.

VIII: Specify not odd-ball sizes and kinds of things, but design unto standards, that the scribes may buy stuff off-the-shelf and dabble not with specials.

IX: Designest not assemblies which require four arms to put together or operate. Verily, the guy we hire in these days hath not four arms but ten thumbs.

X: Remember well that all which thou designest shall be a balance of time and cost and quality and function. If thou attendest not to all four, then miserable shall be thy lot and brief thy employment (unless thou knowest how to fly).

Returneth to Wrath

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